I started the week with only light editing work on My Violet Summer, since it was actually my 14th wedding anniversary! Me and the Mrs. celebrated by getting fancy sushi, which made me realize that the sushi order in the game is hilariously undersized right now. 🍣
There are now 24,207 player-facing words in the game, for an estimated 1 hour and 15 minutes of playtime.
Updated main menu
I know it looks like programmer art (because it is), but this new main menu background gives a much better impression of what I want it to look like. Now I just need to rebuild the scene in Unreal...
Free roaming
I finally got around to fleshing out the free roaming section on the third in-game day. I don't want to say too much, but I'm quite pleased with how this turned out. The gist is that Violet gives you a series of tasks to perform while she's away and rates you on your performance.
I also found and fixed several so-called "soft locks", where it was possible to get into a state where you could not proceed.
Porting work
I continued porting A Royal Pain in the Ass to eenk. This is my shortest and simplest visual novel, so it's a good way to find my bearings. My narrative uses tagged speakers like this:
{v(THE_BRAT)} This line is in my voice.
She thinks for a moment.
{cv(THE_BRAT)} But this line needs to clear the voice first.
{v(THE_BRAT)} This line is fine again.
{v(THE_DUKE} That's right, and since this line is in another voice, it doesn't need cv().It's been a huge pain to go over all these voice lines, but it should now finally be ready for primetime.
I'm tired now, so see you next week.